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the shoot / drift thing is really nice feeling, kinda like an airplane or something. I appreciate movement feel like that in turn based games. The puzzles were really good too! great job.

Glad you liked it :)

The movement puzzles in this are very cool – reminded me of Snakebird. I found it tricky to remember the controls (kept shooting ink when I meant to drift), but I had fun (got to level 20).

Thanks :) Yeah, I sometimes do that accident. You were almost there to level 25 :) The last level :)

I loved this game, great concept and execution ! I didn't understood that rooms were generated proceduraly before looking at the comments below. I think the feedback when you hit a wall isn't explicit enough.

Great entry, congratulations !

Thank you :) I tried to make half a move with red blood to show that you take damage when you hit walls.

oooh really liked the way this one controlled. It felt mostly puzzley, but a bit like a roguelike (a Brough staple imo). Cool art!

Thanks :)

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this is great--really clever movement scheme, with drifting vs turning/attacking

Thanks glad you liked it :)

Nice work. How many rooms are there? I made it to room 10

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It is suppose to be infinite :) but I am going to change it to 25 as it feels better to limit it :) Thanks for the suggestion :)

I see ... are your rooms proceduraly generated or did you make each by hand?

Only the first 5 level are hand designed the rest are template based generator